Prusa Slicer 2.6.0
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Slic3r::GLVolume Member List

This is the complete list of members for Slic3r::GLVolume, including all inherited members.

bounding_box() constSlic3r::GLVolumeinline
colorSlic3r::GLVolume
composite_idSlic3r::GLVolume
convex_hull() constSlic3r::GLVolumeinline
cpu_memory_used() constSlic3r::GLVolumeinline
DISABLED_COLORSlic3r::GLVolumestatic
EHoverState enum nameSlic3r::GLVolume
empty() constSlic3r::GLVolumeinline
extruder_idSlic3r::GLVolume
geometry_idSlic3r::GLVolume
get_instance_mirror() constSlic3r::GLVolumeinline
get_instance_mirror(Axis axis) constSlic3r::GLVolumeinline
get_instance_offset() constSlic3r::GLVolumeinline
get_instance_offset(Axis axis) constSlic3r::GLVolumeinline
get_instance_rotation() constSlic3r::GLVolumeinline
get_instance_rotation(Axis axis) constSlic3r::GLVolumeinline
get_instance_scaling_factor() constSlic3r::GLVolumeinline
get_instance_scaling_factor(Axis axis) constSlic3r::GLVolumeinline
get_instance_transformation() constSlic3r::GLVolumeinline
get_sla_shift_z() constSlic3r::GLVolumeinline
get_volume_mirror() constSlic3r::GLVolumeinline
get_volume_mirror(Axis axis) constSlic3r::GLVolumeinline
get_volume_offset() constSlic3r::GLVolumeinline
get_volume_offset(Axis axis) constSlic3r::GLVolumeinline
get_volume_rotation() constSlic3r::GLVolumeinline
get_volume_rotation(Axis axis) constSlic3r::GLVolumeinline
get_volume_scaling_factor() constSlic3r::GLVolumeinline
get_volume_scaling_factor(Axis axis) constSlic3r::GLVolumeinline
get_volume_transformation() constSlic3r::GLVolumeinline
GLVolume(float r=1.0f, float g=1.0f, float b=1.0f, float a=1.0f)Slic3r::GLVolume
GLVolume(const ColorRGBA &color)Slic3r::GLVolumeinline
gpu_memory_used() constSlic3r::GLVolumeinline
hoverSlic3r::GLVolume
HOVER_DESELECT_COLORSlic3r::GLVolumestatic
HOVER_SELECT_COLORSlic3r::GLVolumestatic
HS_Deselect enum valueSlic3r::GLVolume
HS_Hover enum valueSlic3r::GLVolume
HS_None enum valueSlic3r::GLVolume
HS_Select enum valueSlic3r::GLVolume
instance_idx() constSlic3r::GLVolumeinline
is_below_printbed() constSlic3r::GLVolume
is_left_handed() constSlic3r::GLVolume
is_sinking() constSlic3r::GLVolume
is_sla_pad() constSlic3r::GLVolume
is_sla_support() constSlic3r::GLVolume
m_convex_hullSlic3r::GLVolumeprivate
m_instance_transformationSlic3r::GLVolumeprivate
m_non_manifold_edgesSlic3r::GLVolumeprivate
m_sinking_contoursSlic3r::GLVolumeprivate
m_sla_shift_zSlic3r::GLVolumeprivate
m_transformed_bounding_boxSlic3r::GLVolumeprivate
m_transformed_convex_hull_bounding_boxSlic3r::GLVolumeprivate
m_transformed_non_sinking_bounding_boxSlic3r::GLVolumeprivate
m_volume_transformationSlic3r::GLVolumeprivate
mesh_raycasterSlic3r::GLVolume
modelSlic3r::GLVolume
MODEL_COLORSlic3r::GLVolumestatic
NEUTRAL_COLORSlic3r::GLVolumestatic
object_idx() constSlic3r::GLVolumeinline
offsetsSlic3r::GLVolume
OUTSIDE_COLORSlic3r::GLVolumestatic
print_zsSlic3r::GLVolume
render()Slic3r::GLVolume
render_colorSlic3r::GLVolume
render_non_manifold_edges()Slic3r::GLVolume
render_sinking_contours()Slic3r::GLVolume
SELECTED_COLORSlic3r::GLVolumestatic
SELECTED_OUTSIDE_COLORSlic3r::GLVolumestatic
set_bounding_boxes_as_dirty()Slic3r::GLVolumeinline
set_color(const ColorRGBA &rgba)Slic3r::GLVolumeinline
set_color_from_model_volume(const ModelVolume &model_volume)Slic3r::GLVolume
set_convex_hull(std::shared_ptr< const TriangleMesh > convex_hull)Slic3r::GLVolumeinline
set_convex_hull(const TriangleMesh &convex_hull)Slic3r::GLVolumeinline
set_convex_hull(TriangleMesh &&convex_hull)Slic3r::GLVolumeinline
set_instance_mirror(const Vec3d &mirror)Slic3r::GLVolumeinline
set_instance_mirror(Axis axis, double mirror)Slic3r::GLVolumeinline
set_instance_offset(const Vec3d &offset)Slic3r::GLVolumeinline
set_instance_offset(Axis axis, double offset)Slic3r::GLVolumeinline
set_instance_rotation(const Vec3d &rotation)Slic3r::GLVolumeinline
set_instance_rotation(Axis axis, double rotation)Slic3r::GLVolumeinline
set_instance_scaling_factor(const Vec3d &scaling_factor)Slic3r::GLVolumeinline
set_instance_scaling_factor(Axis axis, double scaling_factor)Slic3r::GLVolumeinline
set_instance_transformation(const Geometry::Transformation &transformation)Slic3r::GLVolumeinline
set_instance_transformation(const Transform3d &transform)Slic3r::GLVolumeinline
set_range(double low, double high)Slic3r::GLVolume
set_render_color(const ColorRGBA &rgba)Slic3r::GLVolumeinline
set_render_color(bool force_transparent)Slic3r::GLVolume
set_sla_shift_z(double z)Slic3r::GLVolumeinline
set_volume_mirror(const Vec3d &mirror)Slic3r::GLVolumeinline
set_volume_mirror(Axis axis, double mirror)Slic3r::GLVolumeinline
set_volume_offset(const Vec3d &offset)Slic3r::GLVolumeinline
set_volume_offset(Axis axis, double offset)Slic3r::GLVolumeinline
set_volume_rotation(const Vec3d &rotation)Slic3r::GLVolumeinline
set_volume_rotation(Axis axis, double rotation)Slic3r::GLVolumeinline
set_volume_scaling_factor(const Vec3d &scaling_factor)Slic3r::GLVolumeinline
set_volume_scaling_factor(Axis axis, double scaling_factor)Slic3r::GLVolumeinline
set_volume_transformation(const Geometry::Transformation &transformation)Slic3r::GLVolumeinline
set_volume_transformation(const Transform3d &transform)Slic3r::GLVolumeinline
SLA_PAD_COLORSlic3r::GLVolumestatic
SLA_SUPPORT_COLORSlic3r::GLVolumestatic
total_memory_used() constSlic3r::GLVolumeinline
transformed_bounding_box() constSlic3r::GLVolume
transformed_convex_hull_bounding_box(const Transform3d &trafo) constSlic3r::GLVolume
transformed_convex_hull_bounding_box() constSlic3r::GLVolume
transformed_non_sinking_bounding_box(const Transform3d &trafo) constSlic3r::GLVolume
transformed_non_sinking_bounding_box() constSlic3r::GLVolume
tverts_rangeSlic3r::GLVolume
volume_idx() constSlic3r::GLVolumeinline
world_matrix() constSlic3r::GLVolume