Prusa Slicer 2.6.0
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Slic3r::GUI::Camera Member List

This is the complete list of members for Slic3r::GUI::Camera, including all inherited members.

apply_projection(const BoundingBoxf3 &box, double near_z=-1.0, double far_z=-1.0)Slic3r::GUI::Camera
apply_projection(double left, double right, double bottom, double top, double near_z, double far_z)Slic3r::GUI::Camera
apply_viewport() constSlic3r::GUI::Camera
calc_tight_frustrum_zs_around(const BoundingBoxf3 &box)Slic3r::GUI::Cameraprivate
calc_zoom_to_bounding_box_factor(const BoundingBoxf3 &box, double margin_factor=DefaultZoomToBoxMarginFactor) constSlic3r::GUI::Cameraprivate
calc_zoom_to_volumes_factor(const GLVolumePtrs &volumes, Vec3d &center, double margin_factor=DefaultZoomToVolumesMarginFactor) constSlic3r::GUI::Cameraprivate
Camera()Slic3r::GUI::Camerainline
DefaultDistanceSlic3r::GUI::Camerastatic
DefaultZoomToBoxMarginFactorSlic3r::GUI::Camerastatic
DefaultZoomToVolumesMarginFactorSlic3r::GUI::Camerastatic
enable_update_config_on_type_change(bool enable)Slic3r::GUI::Camerainline
EType enum nameSlic3r::GUI::Camera
FrustrumMinNearZSlic3r::GUI::Camerastatic
FrustrumMinZRangeSlic3r::GUI::Camerastatic
FrustrumZMarginSlic3r::GUI::Camerastatic
get_dir_forward() constSlic3r::GUI::Camerainline
get_dir_right() constSlic3r::GUI::Camerainline
get_dir_up() constSlic3r::GUI::Camerainline
get_distance() constSlic3r::GUI::Camerainline
get_far_z() constSlic3r::GUI::Camerainline
get_fov() constSlic3r::GUI::Camera
get_gui_scale() constSlic3r::GUI::Camerainline
get_inv_zoom() constSlic3r::GUI::Camerainline
get_near_bottom() constSlic3r::GUI::Camera
get_near_height() constSlic3r::GUI::Camera
get_near_left() constSlic3r::GUI::Camera
get_near_right() constSlic3r::GUI::Camera
get_near_top() constSlic3r::GUI::Camera
get_near_width() constSlic3r::GUI::Camera
get_near_z() constSlic3r::GUI::Camerainline
get_position() constSlic3r::GUI::Camerainline
get_projection_matrix() constSlic3r::GUI::Camerainline
get_scene_box() constSlic3r::GUI::Camerainline
get_target() constSlic3r::GUI::Camerainline
get_type() constSlic3r::GUI::Camerainline
get_type_as_string() constSlic3r::GUI::Camera
get_view_matrix() constSlic3r::GUI::Camerainline
get_viewport() constSlic3r::GUI::Camerainline
get_z_range() constSlic3r::GUI::Camerainline
get_zoom() constSlic3r::GUI::Camerainline
is_looking_downward() constSlic3r::GUI::Camerainline
look_at(const Vec3d &position, const Vec3d &target, const Vec3d &up)Slic3r::GUI::Camera
m_distanceSlic3r::GUI::Cameraprivate
m_frustrum_zsSlic3r::GUI::Cameraprivate
m_gui_scaleSlic3r::GUI::Cameraprivate
m_projection_matrixSlic3r::GUI::Cameraprivate
m_scene_boxSlic3r::GUI::Cameraprivate
m_targetSlic3r::GUI::Cameraprivate
m_typeSlic3r::GUI::Cameraprivate
m_update_config_on_type_change_enabledSlic3r::GUI::Cameraprivate
m_view_matrixSlic3r::GUI::Cameraprivate
m_view_rotationSlic3r::GUI::Cameraprivate
m_viewportSlic3r::GUI::Cameraprivate
m_zenitSlic3r::GUI::Cameraprivate
m_zoomSlic3r::GUI::Cameraprivate
max_zoom() constSlic3r::GUI::Camerainline
MaxFovDegSlic3r::GUI::Camerastatic
min_zoom() constSlic3r::GUI::Camerainline
recover_from_free_camera()Slic3r::GUI::Camerainline
requires_zoom_to_bedSlic3r::GUI::Camera
rotate_local_around_target(const Vec3d &rotation_rad)Slic3r::GUI::Camera
rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad, bool apply_limits)Slic3r::GUI::Camera
select_next_type()Slic3r::GUI::Camera
select_view(const std::string &direction)Slic3r::GUI::Camera
set_default_orientation()Slic3r::GUI::Cameraprivate
set_distance(double distance)Slic3r::GUI::Cameraprivate
set_scene_box(const BoundingBoxf3 &box)Slic3r::GUI::Camerainline
set_target(const Vec3d &target)Slic3r::GUI::Camera
set_type(EType type)Slic3r::GUI::Camera
set_type(const std::string &type)Slic3r::GUI::Camerainline
set_viewport(int x, int y, unsigned int w, unsigned int h)Slic3r::GUI::Camera
set_zoom(double zoom)Slic3r::GUI::Camera
translate_world(const Vec3d &displacement)Slic3r::GUI::Camerainline
update_zenit()Slic3r::GUI::Cameraprivate
update_zoom(double delta_zoom)Slic3r::GUI::Camerainline
validate_target(const Vec3d &target) constSlic3r::GUI::Cameraprivate
zoom_to_box(const BoundingBoxf3 &box, double margin_factor=DefaultZoomToBoxMarginFactor)Slic3r::GUI::Camera
zoom_to_volumes(const GLVolumePtrs &volumes, double margin_factor=DefaultZoomToVolumesMarginFactor)Slic3r::GUI::Camera