#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
#include <cstdio>
#include <vector>
#include "read_triangle_mesh.cpp"
Go to the source code of this file.
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| template<typename Scalar , typename Index > |
| IGL_INLINE bool | igl::read_triangle_mesh (const std::string str, std::vector< std::vector< Scalar > > &V, std::vector< std::vector< Index > > &F) |
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| template<typename DerivedV , typename DerivedF > |
| IGL_INLINE bool | igl::read_triangle_mesh (const std::string str, Eigen::PlainObjectBase< DerivedV > &V, Eigen::PlainObjectBase< DerivedF > &F) |
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| template<typename DerivedV , typename DerivedF > |
| IGL_INLINE bool | igl::read_triangle_mesh (const std::string str, Eigen::PlainObjectBase< DerivedV > &V, Eigen::PlainObjectBase< DerivedF > &F, std::string &dir, std::string &base, std::string &ext, std::string &name) |
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| template<typename DerivedV , typename DerivedF > |
| IGL_INLINE bool | igl::read_triangle_mesh (const std::string &ext, FILE *fp, Eigen::PlainObjectBase< DerivedV > &V, Eigen::PlainObjectBase< DerivedF > &F) |
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