#include "igl_inline.h"
#include <Eigen/Core>
#include "unproject.cpp"
Go to the source code of this file.
|
| template<typename Derivedwin , typename Derivedmodel , typename Derivedproj , typename Derivedviewport , typename Derivedscene > |
| IGL_INLINE void | igl::unproject (const Eigen::MatrixBase< Derivedwin > &win, const Eigen::MatrixBase< Derivedmodel > &model, const Eigen::MatrixBase< Derivedproj > &proj, const Eigen::MatrixBase< Derivedviewport > &viewport, Eigen::PlainObjectBase< Derivedscene > &scene) |
| |
| template<typename Scalar > |
| IGL_INLINE Eigen::Matrix< Scalar, 3, 1 > | igl::unproject (const Eigen::Matrix< Scalar, 3, 1 > &win, const Eigen::Matrix< Scalar, 4, 4 > &model, const Eigen::Matrix< Scalar, 4, 4 > &proj, const Eigen::Matrix< Scalar, 4, 1 > &viewport) |
| |