#include <src/libslic3r/TriangleMesh.hpp>
◆ clear()
| void Slic3r::RepairedMeshErrors::clear |
( |
| ) |
|
|
inline |
34{ *this = RepairedMeshErrors(); }
◆ merge()
◆ repaired()
| bool Slic3r::RepairedMeshErrors::repaired |
( |
| ) |
const |
|
inline |
◆ backwards_edges
| int Slic3r::RepairedMeshErrors::backwards_edges = 0 |
◆ degenerate_facets
| int Slic3r::RepairedMeshErrors::degenerate_facets = 0 |
◆ edges_fixed
| int Slic3r::RepairedMeshErrors::edges_fixed = 0 |
◆ facets_removed
| int Slic3r::RepairedMeshErrors::facets_removed = 0 |
◆ facets_reversed
| int Slic3r::RepairedMeshErrors::facets_reversed = 0 |
The documentation for this struct was generated from the following file: