#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
#include <vector>
#include "writeSTL.cpp"
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedN > |
| IGL_INLINE bool | igl::writeSTL (const std::string &filename, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const Eigen::PlainObjectBase< DerivedN > &N, const bool ascii=true) |
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| template<typename DerivedV , typename DerivedF > |
| IGL_INLINE bool | igl::writeSTL (const std::string &filename, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const bool ascii=true) |
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