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Prusa Slicer 2.6.0
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| #define | RTC_INVALID_GEOMETRY_ID ((unsigned)-1) |
| enum | RTCBufferType { RTC_INDEX_BUFFER = 0x01000000 , RTC_VERTEX_BUFFER = 0x02000000 , RTC_VERTEX_BUFFER0 = 0x02000000 , RTC_VERTEX_BUFFER1 = 0x02000001 , RTC_USER_VERTEX_BUFFER = 0x02100000 , RTC_USER_VERTEX_BUFFER0 = 0x02100000 , RTC_USER_VERTEX_BUFFER1 = 0x02100001 , RTC_FACE_BUFFER = 0x03000000 , RTC_LEVEL_BUFFER = 0x04000001 , RTC_EDGE_CREASE_INDEX_BUFFER = 0x05000000 , RTC_EDGE_CREASE_WEIGHT_BUFFER = 0x06000000 , RTC_VERTEX_CREASE_INDEX_BUFFER = 0x07000000 , RTC_VERTEX_CREASE_WEIGHT_BUFFER = 0x08000000 , RTC_HOLE_BUFFER = 0x09000001 } |
| Specifies the type of buffers when mapping buffers. More... | |
| enum | RTCMatrixType { RTC_MATRIX_ROW_MAJOR = 0 , RTC_MATRIX_COLUMN_MAJOR = 1 , RTC_MATRIX_COLUMN_MAJOR_ALIGNED16 = 2 } |
| Supported types of matrix layout for functions involving matrices. More... | |
| enum | RTCGeometryFlags { RTC_GEOMETRY_STATIC = 0 , RTC_GEOMETRY_DEFORMABLE = 1 , RTC_GEOMETRY_DYNAMIC = 2 } |
| Supported geometry flags to specify handling in dynamic scenes. More... | |
| enum | RTCBoundaryMode { RTC_BOUNDARY_NONE = 0 , RTC_BOUNDARY_EDGE_ONLY = 1 , RTC_BOUNDARY_EDGE_AND_CORNER = 2 } |
| Boundary interpolation mode for subdivision surfaces. More... | |
| typedef void(* | RTCFilterFunc) (void *ptr, RTCRay &ray) |
| typedef void(* | RTCFilterFunc4) (const void *valid, void *ptr, RTCRay4 &ray) |
| typedef void(* | RTCFilterFunc8) (const void *valid, void *ptr, RTCRay8 &ray) |
| typedef void(* | RTCFilterFunc16) (const void *valid, void *ptr, RTCRay16 &ray) |
| typedef void(* | RTCDisplacementFunc) (void *ptr, unsigned geomID, unsigned primID, const float *u, const float *v, const float *nx, const float *ny, const float *nz, float *px, float *py, float *pz, size_t N) |
| RTCORE_API unsigned | rtcNewInstance (RTCScene target, RTCScene source) |
| Creates a new scene instance. | |
| RTCORE_API unsigned | rtcNewInstance2 (RTCScene target, RTCScene source, size_t numTimeSteps=1) |
| Creates a new scene instance. | |
| RTCORE_API void | rtcSetTransform (RTCScene scene, unsigned geomID, RTCMatrixType layout, const float *xfm) |
| Sets transformation of the instance. | |
| RTCORE_API void | rtcSetTransform2 (RTCScene scene, unsigned int geomID, RTCMatrixType layout, const float *xfm, size_t timeStep=0) |
| Sets transformation of the instance for specified timestep. | |
| RTCORE_API unsigned | rtcNewTriangleMesh (RTCScene scene, RTCGeometryFlags flags, size_t numTriangles, size_t numVertices, size_t numTimeSteps=1) |
| Creates a new triangle mesh. The number of triangles (numTriangles), number of vertices (numVertices), and number of time steps (1 for normal meshes, and 2 for linear motion blur), have to get specified. The triangle indices can be set be mapping and writing to the index buffer (RTC_INDEX_BUFFER) and the triangle vertices can be set by mapping and writing into the vertex buffer (RTC_VERTEX_BUFFER). In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of three 32 bit integer indices for each triangle. An index points to the ith vertex. The vertex buffer stores single precision x,y,z floating point coordinates aligned to 16 bytes. The value of the 4th float used for alignment can be arbitrary. | |
| RTCORE_API unsigned | rtcNewQuadMesh (RTCScene scene, RTCGeometryFlags flags, size_t numQuads, size_t numVertices, size_t numTimeSteps=1) |
| Creates a new quad mesh. The number of quads (numQuads), number of vertices (numVertices), and number of time steps (1 for normal meshes, and 2 for linear motion blur), have to get specified. The quad indices can be set be mapping and writing to the index buffer (RTC_INDEX_BUFFER) and the quad vertices can be set by mapping and writing into the vertex buffer (RTC_VERTEX_BUFFER). In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of three 32 bit integer indices for each quad. An index points to the ith vertex. The vertex buffer stores single precision x,y,z floating point coordinates aligned to 16 bytes. The value of the 4th float used for alignment can be arbitrary. | |
| RTCORE_API unsigned | rtcNewSubdivisionMesh (RTCScene scene, RTCGeometryFlags flags, size_t numFaces, size_t numEdges, size_t numVertices, size_t numEdgeCreases, size_t numVertexCreases, size_t numHoles, size_t numTimeSteps=1) |
| Creates a new subdivision mesh. The number of faces (numFaces), edges/indices (numEdges), vertices (numVertices), edge creases (numEdgeCreases), vertex creases (numVertexCreases), holes (numHoles), and time steps (numTimeSteps) have to get speficied at construction time. | |
| RTCORE_API unsigned | rtcNewHairGeometry (RTCScene scene, RTCGeometryFlags flags, size_t numCurves, size_t numVertices, size_t numTimeSteps=1) |
| Creates a new hair geometry, consisting of multiple hairs represented as cubic bezier curves with varying radii. The number of curves (numCurves), number of vertices (numVertices), and number of time steps (1 for normal curves, and 2 for linear motion blur), have to get specified at construction time. Further, the curve index buffer (RTC_INDEX_BUFFER) and the curve vertex buffer (RTC_VERTEX_BUFFER) have to get set by mapping and writing to the appropiate buffers. In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of a single 32 bit integer index for each curve, that references the start vertex of the curve. The vertex buffer stores 4 control points per curve, each such control point consists of a single precision (x,y,z) position and radius, stored in that order in memory. Individual hairs are considered to be subpixel sized which allows the implementation to approximate the intersection calculation. This in particular means that zooming onto one hair might show geometric artefacts. | |
| RTCORE_API void | rtcSetTessellationRate (RTCScene scene, unsigned geomID, float tessellationRate) |
| RTCORE_API unsigned | rtcNewLineSegments (RTCScene scene, RTCGeometryFlags flags, size_t numSegments, size_t numVertices, size_t numTimeSteps=1) |
| Creates a new line segment geometry, consisting of multiple segments with varying radii. The number of line segments (numSegments), number of vertices (numVertices), and number of time steps (1 for normal line segments, and 2 for linear motion blur), have to get specified at construction time. Further, the segment index buffer (RTC_INDEX_BUFFER) and the segment vertex buffer (RTC_VERTEX_BUFFER) have to get set by mapping and writing to the appropiate buffers. In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of a single 32 bit integer index for each line segment, that references the start vertex of the segment. The vertex buffer stores 2 end points per line segment, each such point consists of a single precision (x,y,z) position and radius, stored in that order in memory. Individual segments are considered to be subpixel sized which allows the implementation to approximate the intersection calculation. This in particular means that zooming onto one line segment might show geometric artefacts. | |
| RTCORE_API void | rtcSetMask (RTCScene scene, unsigned geomID, int mask) |
| Sets 32 bit ray mask. | |
| RTCORE_API void | rtcSetBoundaryMode (RTCScene scene, unsigned geomID, RTCBoundaryMode mode) |
| Sets boundary interpolation mode for subdivision surfaces. | |
| RTCORE_API void * | rtcMapBuffer (RTCScene scene, unsigned geomID, RTCBufferType type) |
| Maps specified buffer. This function can be used to set index and vertex buffers of geometries. | |
| RTCORE_API void | rtcUnmapBuffer (RTCScene scene, unsigned geomID, RTCBufferType type) |
| Unmaps specified buffer. | |
| RTCORE_API void | rtcSetBuffer (RTCScene scene, unsigned geomID, RTCBufferType type, const void *ptr, size_t byteOffset, size_t byteStride) |
| Shares a data buffer between the application and Embree. The passed buffer is used by Embree to store index and vertex data. It has to remain valid as long as the mesh exists, and the user is responsible to free the data when the mesh gets deleted. One can optionally speficy a byte offset and byte stride of the elements stored inside the buffer. The addresses ptr+offset+i*stride have to be aligned to 4 bytes on Xeon CPUs and 16 bytes on Xeon Phi accelerators. For vertex buffers, the 4 bytes after the z-coordinate of the last vertex have to be readable memory, thus padding is required for some layouts. If this function is not called, Embree will allocate and manage buffers of the default layout. | |
| RTCORE_API void | rtcEnable (RTCScene scene, unsigned geomID) |
| Enable geometry. Enabled geometry can be hit by a ray. | |
| RTCORE_API void | rtcUpdate (RTCScene scene, unsigned geomID) |
| Update all geometry buffers. | |
| RTCORE_API void | rtcUpdateBuffer (RTCScene scene, unsigned geomID, RTCBufferType type) |
| Update spefific geometry buffer. | |
| RTCORE_API void | rtcDisable (RTCScene scene, unsigned geomID) |
| Disable geometry. | |
| RTCORE_API void | rtcSetDisplacementFunction (RTCScene scene, unsigned geomID, RTCDisplacementFunc func, RTCBounds *bounds) |
| Sets the displacement function. | |
| RTCORE_API void | rtcSetIntersectionFilterFunction (RTCScene scene, unsigned geomID, RTCFilterFunc func) |
| Sets the intersection filter function for single rays. | |
| RTCORE_API void | rtcSetIntersectionFilterFunction4 (RTCScene scene, unsigned geomID, RTCFilterFunc4 func) |
| Sets the intersection filter function for ray packets of size 4. | |
| RTCORE_API void | rtcSetIntersectionFilterFunction8 (RTCScene scene, unsigned geomID, RTCFilterFunc8 func) |
| Sets the intersection filter function for ray packets of size 8. | |
| RTCORE_API void | rtcSetIntersectionFilterFunction16 (RTCScene scene, unsigned geomID, RTCFilterFunc16 func) |
| Sets the intersection filter function for ray packets of size 16. | |
| RTCORE_API void | rtcSetOcclusionFilterFunction (RTCScene scene, unsigned geomID, RTCFilterFunc func) |
| Sets the occlusion filter function for single rays. | |
| RTCORE_API void | rtcSetOcclusionFilterFunction4 (RTCScene scene, unsigned geomID, RTCFilterFunc4 func) |
| Sets the occlusion filter function for ray packets of size 4. | |
| RTCORE_API void | rtcSetOcclusionFilterFunction8 (RTCScene scene, unsigned geomID, RTCFilterFunc8 func) |
| Sets the occlusion filter function for ray packets of size 8. | |
| RTCORE_API void | rtcSetOcclusionFilterFunction16 (RTCScene scene, unsigned geomID, RTCFilterFunc16 func) |
| Sets the occlusion filter function for ray packets of size 16. | |
| RTCORE_API void | rtcSetUserData (RTCScene scene, unsigned geomID, void *ptr) |
| RTCORE_API void * | rtcGetUserData (RTCScene scene, unsigned geomID) |
| RTCORE_API void | rtcInterpolate (RTCScene scene, unsigned geomID, unsigned primID, float u, float v, RTCBufferType buffer, float *P, float *dPdu, float *dPdv, size_t numFloats) |
| RTCORE_API void | rtcInterpolate2 (RTCScene scene, unsigned geomID, unsigned primID, float u, float v, RTCBufferType buffer, float *P, float *dPdu, float *dPdv, float *ddPdudu, float *ddPdvdv, float *ddPdudv, size_t numFloats) |
| RTCORE_API void | rtcInterpolateN (RTCScene scene, unsigned geomID, const void *valid, const unsigned *primIDs, const float *u, const float *v, size_t numUVs, RTCBufferType buffer, float *P, float *dPdu, float *dPdv, size_t numFloats) |
| RTCORE_API void | rtcInterpolateN2 (RTCScene scene, unsigned geomID, const void *valid, const unsigned *primIDs, const float *u, const float *v, size_t numUVs, RTCBufferType buffer, float *P, float *dPdu, float *dPdv, float *ddPdudu, float *ddPdvdv, float *ddPdudv, size_t numFloats) |
| RTCORE_API void | rtcDeleteGeometry (RTCScene scene, unsigned geomID) |
| Deletes the geometry. | |
| #define RTC_INVALID_GEOMETRY_ID ((unsigned)-1) |
invalid geometry ID
| typedef void(* RTCDisplacementFunc) (void *ptr, unsigned geomID, unsigned primID, const float *u, const float *v, const float *nx, const float *ny, const float *nz, float *px, float *py, float *pz, size_t N) |
Displacement mapping function.
| ptr | pointer to user data of geometry |
| geomID | ID of geometry to displace |
| primID | ID of primitive of geometry to displace |
| u | u coordinates (source) |
| v | v coordinates (source) |
| nx | x coordinates of normalized normal at point to displace (source) |
| ny | y coordinates of normalized normal at point to displace (source) |
| nz | z coordinates of normalized normal at point to displace (source) |
| px | x coordinates of points to displace (source and target) |
| py | y coordinates of points to displace (source and target) |
| pz | z coordinates of points to displace (source and target) |
| N | number of points to displace |
Intersection filter function for single rays.
| ptr | pointer to user data |
| ray | intersection to filter |
Intersection filter function for ray packets of size 16.
| valid | pointer to valid mask |
| ptr | pointer to user data |
| ray | intersection to filter |
Intersection filter function for ray packets of size 4.
| valid | pointer to valid mask |
| ptr | pointer to user data |
| ray | intersection to filter |
Intersection filter function for ray packets of size 8.
| valid | pointer to valid mask |
| ptr | pointer to user data |
| ray | intersection to filter |
| enum RTCBoundaryMode |
Boundary interpolation mode for subdivision surfaces.
| Enumerator | |
|---|---|
| RTC_BOUNDARY_NONE | ignores border patches |
| RTC_BOUNDARY_EDGE_ONLY | soft boundary (default) |
| RTC_BOUNDARY_EDGE_AND_CORNER | boundary corner vertices are sharp vertices |
| enum RTCBufferType |
Specifies the type of buffers when mapping buffers.
| enum RTCGeometryFlags |
Supported geometry flags to specify handling in dynamic scenes.
| enum RTCMatrixType |
Supported types of matrix layout for functions involving matrices.
| Enumerator | |
|---|---|
| RTC_MATRIX_ROW_MAJOR | |
| RTC_MATRIX_COLUMN_MAJOR | |
| RTC_MATRIX_COLUMN_MAJOR_ALIGNED16 | |
| RTCORE_API void rtcDeleteGeometry | ( | RTCScene | scene, |
| unsigned | geomID | ||
| ) |
Deletes the geometry.
| RTCORE_API void rtcDisable | ( | RTCScene | scene, |
| unsigned | geomID | ||
| ) |
Disable geometry.
Disabled geometry is not hit by any ray. Disabling and enabling geometry gives higher performance than deleting and recreating geometry.
| RTCORE_API void rtcEnable | ( | RTCScene | scene, |
| unsigned | geomID | ||
| ) |
Enable geometry. Enabled geometry can be hit by a ray.
| RTCORE_API void * rtcGetUserData | ( | RTCScene | scene, |
| unsigned | geomID | ||
| ) |
Get pointer for user defined data per geometry based on geomID.
| RTCORE_API void rtcInterpolate | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| unsigned | primID, | ||
| float | u, | ||
| float | v, | ||
| RTCBufferType | buffer, | ||
| float * | P, | ||
| float * | dPdu, | ||
| float * | dPdv, | ||
| size_t | numFloats | ||
| ) |
Interpolates user data to some u/v location. The data buffer specifies per vertex data to interpolate and can be one of the RTC_VERTEX_BUFFER0/1 or RTC_USER_VERTEX_BUFFER0/1 and has to contain numFloats floating point values to interpolate for each vertex of the geometry. The dP array will get filled with the interpolated data and the dPdu and dPdv arrays with the u and v derivative of the interpolation. If the pointers dP is NULL, the value will not get calculated. If dPdu and dPdv are NULL the derivatives will not get calculated. Both dPdu and dPdv have to be either valid or NULL. The buffer has to be padded at the end such that the last element can be read safely using SSE instructions.
| RTCORE_API void rtcInterpolate2 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| unsigned | primID, | ||
| float | u, | ||
| float | v, | ||
| RTCBufferType | buffer, | ||
| float * | P, | ||
| float * | dPdu, | ||
| float * | dPdv, | ||
| float * | ddPdudu, | ||
| float * | ddPdvdv, | ||
| float * | ddPdudv, | ||
| size_t | numFloats | ||
| ) |
Interpolates user data to some u/v location. The data buffer specifies per vertex data to interpolate and can be one of the RTC_VERTEX_BUFFER0/1 or RTC_USER_VERTEX_BUFFER0/1 and has to contain numFloats floating point values to interpolate for each vertex of the geometry. The P array will get filled with the interpolated datam the dPdu and dPdv arrays with the u and v derivative of the interpolation, and the ddPdudu, ddPdvdv, and ddPdudv arrays with the respective second derivatives. One can disable 1) the calculation of the interpolated value by setting P to NULL, 2) the calculation of the 1st order derivatives by setting dPdu and dPdv to NULL, 3) the calculation of the second order derivatives by setting ddPdudu, ddPdvdv, and ddPdudv to NULL. The buffers have to be padded at the end such that the last element can be read or written safely using SSE instructions.
| RTCORE_API void rtcInterpolateN | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| const void * | valid, | ||
| const unsigned * | primIDs, | ||
| const float * | u, | ||
| const float * | v, | ||
| size_t | numUVs, | ||
| RTCBufferType | buffer, | ||
| float * | P, | ||
| float * | dPdu, | ||
| float * | dPdv, | ||
| size_t | numFloats | ||
| ) |
Interpolates user data to an array of u/v locations. The valid pointer points to an integer array that specified which entries in the u/v arrays are valid (-1 denotes valid, and 0 invalid). If the valid pointer is NULL all elements are considers valid. The data buffer specifies per vertex data to interpolate and can be one of the RTC_VERTEX_BUFFER0/1 or RTC_USER_VERTEX_BUFFER0/1 and has to contain numFloats floating point values to interpolate for each vertex of the geometry. The P array will get filled with the interpolated data, and the dPdu and dPdv arrays with the u and v derivative of the interpolation. If the pointers P is NULL, the value will not get calculated. If dPdu and dPdv are NULL the derivatives will not get calculated. Both dPdu and dPdv have to be either valid or NULL. These destination arrays are filled in structure of array (SoA) layout. The buffer has to be padded at the end such that the last element can be read safely using SSE instructions.
| RTCORE_API void rtcInterpolateN2 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| const void * | valid, | ||
| const unsigned * | primIDs, | ||
| const float * | u, | ||
| const float * | v, | ||
| size_t | numUVs, | ||
| RTCBufferType | buffer, | ||
| float * | P, | ||
| float * | dPdu, | ||
| float * | dPdv, | ||
| float * | ddPdudu, | ||
| float * | ddPdvdv, | ||
| float * | ddPdudv, | ||
| size_t | numFloats | ||
| ) |
Interpolates user data to an array of u/v locations. The valid pointer points to an integer array that specified which entries in the u/v arrays are valid (-1 denotes valid, and 0 invalid). If the valid pointer is NULL all elements are considers valid. The data buffer specifies per vertex data to interpolate and can be one of the RTC_VERTEX_BUFFER0/1 or RTC_USER_VERTEX_BUFFER0/1 and has to contain numFloats floating point values to interpolate for each vertex of the geometry. The P array will get filled with the interpolated datam the dPdu and dPdv arrays with the u and v derivative of the interpolation, and the ddPdudu, ddPdvdv, and ddPdudv arrays with the respective second derivatives. One can disable 1) the calculation of the interpolated value by setting P to NULL, 2) the calculation of the 1st order derivatives by setting dPdu and dPdv to NULL, 3) the calculation of the second order derivatives by setting ddPdudu, ddPdvdv, and ddPdudv to NULL. These destination arrays are filled in structure of array (SoA) layout. The buffer has to be padded at the end such that the last element can be read safely using SSE instructions.
| RTCORE_API void * rtcMapBuffer | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCBufferType | type | ||
| ) |
Maps specified buffer. This function can be used to set index and vertex buffers of geometries.
Referenced by igl::embree::EmbreeIntersector::init().
Here is the caller graph for this function:| RTCORE_API unsigned rtcNewHairGeometry | ( | RTCScene | scene, |
| RTCGeometryFlags | flags, | ||
| size_t | numCurves, | ||
| size_t | numVertices, | ||
| size_t | numTimeSteps = 1 |
||
| ) |
Creates a new hair geometry, consisting of multiple hairs represented as cubic bezier curves with varying radii. The number of curves (numCurves), number of vertices (numVertices), and number of time steps (1 for normal curves, and 2 for linear motion blur), have to get specified at construction time. Further, the curve index buffer (RTC_INDEX_BUFFER) and the curve vertex buffer (RTC_VERTEX_BUFFER) have to get set by mapping and writing to the appropiate buffers. In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of a single 32 bit integer index for each curve, that references the start vertex of the curve. The vertex buffer stores 4 control points per curve, each such control point consists of a single precision (x,y,z) position and radius, stored in that order in memory. Individual hairs are considered to be subpixel sized which allows the implementation to approximate the intersection calculation. This in particular means that zooming onto one hair might show geometric artefacts.
| scene | the scene the curves belong to |
| flags | geometry flags |
| numCurves | number of curves |
| numVertices | number of vertices |
| numTimeSteps | number of motion blur time steps |
| RTCORE_API unsigned rtcNewInstance | ( | RTCScene | target, |
| RTCScene | source | ||
| ) |
Creates a new scene instance.
A scene instance contains a reference to a scene to instantiate and the transformation to instantiate the scene with. An implementation will typically transform the ray with the inverse of the provided transformation and continue traversing the ray through the provided scene. If any geometry is hit, the instance ID (instID) member of the ray will get set to the geometry ID of the instance.
| target | the scene the instance belongs to |
| source | the scene to instantiate |
| RTCORE_API unsigned rtcNewInstance2 | ( | RTCScene | target, |
| RTCScene | source, | ||
| size_t | numTimeSteps = 1 |
||
| ) |
Creates a new scene instance.
A scene instance contains a reference to a scene to instantiate and the transformation to instantiate the scene with. For motion blurred instances, a number of timesteps can get specified (currently only 1 or 2 timesteps are supported). An implementation will typically transform the ray with the inverse of the provided transformation and continue traversing the ray through the provided scene. If any geometry is hit, the instance ID (instID) member of the ray will get set to the geometry ID of the instance. number of timesteps, one matrix per timestep
| target | the scene the instance belongs to |
| source | the scene to instantiate |
| RTCORE_API unsigned rtcNewLineSegments | ( | RTCScene | scene, |
| RTCGeometryFlags | flags, | ||
| size_t | numSegments, | ||
| size_t | numVertices, | ||
| size_t | numTimeSteps = 1 |
||
| ) |
Creates a new line segment geometry, consisting of multiple segments with varying radii. The number of line segments (numSegments), number of vertices (numVertices), and number of time steps (1 for normal line segments, and 2 for linear motion blur), have to get specified at construction time. Further, the segment index buffer (RTC_INDEX_BUFFER) and the segment vertex buffer (RTC_VERTEX_BUFFER) have to get set by mapping and writing to the appropiate buffers. In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of a single 32 bit integer index for each line segment, that references the start vertex of the segment. The vertex buffer stores 2 end points per line segment, each such point consists of a single precision (x,y,z) position and radius, stored in that order in memory. Individual segments are considered to be subpixel sized which allows the implementation to approximate the intersection calculation. This in particular means that zooming onto one line segment might show geometric artefacts.
| scene | the scene the line segments belong to |
| flags | geometry flags |
| numSegments | number of line segments |
| numVertices | number of vertices |
| numTimeSteps | number of motion blur time steps |
| RTCORE_API unsigned rtcNewQuadMesh | ( | RTCScene | scene, |
| RTCGeometryFlags | flags, | ||
| size_t | numQuads, | ||
| size_t | numVertices, | ||
| size_t | numTimeSteps = 1 |
||
| ) |
Creates a new quad mesh. The number of quads (numQuads), number of vertices (numVertices), and number of time steps (1 for normal meshes, and 2 for linear motion blur), have to get specified. The quad indices can be set be mapping and writing to the index buffer (RTC_INDEX_BUFFER) and the quad vertices can be set by mapping and writing into the vertex buffer (RTC_VERTEX_BUFFER). In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of three 32 bit integer indices for each quad. An index points to the ith vertex. The vertex buffer stores single precision x,y,z floating point coordinates aligned to 16 bytes. The value of the 4th float used for alignment can be arbitrary.
| scene | the scene the mesh belongs to |
| flags | geometry flags |
| numQuads | number of quads |
| numVertices | number of vertices |
| numTimeSteps | number of motion blur time steps |
| RTCORE_API unsigned rtcNewSubdivisionMesh | ( | RTCScene | scene, |
| RTCGeometryFlags | flags, | ||
| size_t | numFaces, | ||
| size_t | numEdges, | ||
| size_t | numVertices, | ||
| size_t | numEdgeCreases, | ||
| size_t | numVertexCreases, | ||
| size_t | numHoles, | ||
| size_t | numTimeSteps = 1 |
||
| ) |
Creates a new subdivision mesh. The number of faces (numFaces), edges/indices (numEdges), vertices (numVertices), edge creases (numEdgeCreases), vertex creases (numVertexCreases), holes (numHoles), and time steps (numTimeSteps) have to get speficied at construction time.
The following buffers have to get filled by the application: the face buffer (RTC_FACE_BUFFER) contains the number edges/indices (3 or 4) of each of the numFaces faces, the index buffer (RTC_INDEX_BUFFER) contains multiple (3 or 4) 32bit vertex indices for each face and numEdges indices in total, the vertex buffer (RTC_VERTEX_BUFFER) stores numVertices vertices as single precision x,y,z floating point coordinates aligned to 16 bytes. The value of the 4th float used for alignment can be arbitrary.
Optionally, the application can fill the hole buffer (RTC_HOLE_BUFFER) with numHoles many 32 bit indices of faces that should be considered non-existing.
Optionally, the application can fill the level buffer (RTC_LEVEL_BUFFER) with a tessellation level for each of the numEdges edges. The subdivision level is a positive floating point value, that specifies how many quads along the edge should get generated during tessellation. The tessellation level is a lower bound, thus the implementation is free to choose a larger level. If no level buffer is specified a level of 1 is used.
Optionally, the application can fill the sparse edge crease buffers to make some edges appear sharper. The edge crease index buffer (RTC_EDGE_CREASE_INDEX_BUFFER) contains numEdgeCreases many pairs of 32 bit vertex indices that specify unoriented edges. The edge crease weight buffer (RTC_EDGE_CREASE_WEIGHT_BUFFER) stores for each of theses crease edges a positive floating point weight. The larger this weight, the sharper the edge. Specifying a weight of infinify is supported and marks an edge as infinitely sharp. Storing an edge multiple times with the same crease weight is allowed, but has lower performance. Storing the an edge multiple times with different crease weights results in undefined behaviour. For a stored edge (i,j), the reverse direction edges (j,i) does not have to get stored, as both are considered the same edge.
Optionally, the application can fill the sparse vertex crease buffers to make some vertices appear sharper. The vertex crease index buffer (RTC_VERTEX_CREASE_INDEX_BUFFER), contains numVertexCreases many 32 bit vertex indices to speficy a set of vertices. The vertex crease weight buffer (RTC_VERTEX_CREASE_WEIGHT_BUFFER) specifies for each of these vertices a positive floating point weight. The larger this weight, the sharper the vertex. Specifying a weight of infinity is supported and makes the vertex infinitely sharp. Storing a vertex multiple times with the same crease weight is allowed, but has lower performance. Storing a vertex multiple times with different crease weights results in undefined behaviour.
| scene | the scene the mesh belongs to |
| flags | geometry flags |
| numFaces | number of faces |
| numEdges | number of edges |
| numVertices | number of vertices |
| numEdgeCreases | number of edge creases |
| numVertexCreases | number of vertex creases |
| numHoles | number of holes |
| numTimeSteps | number of motion blur time steps |
| RTCORE_API unsigned rtcNewTriangleMesh | ( | RTCScene | scene, |
| RTCGeometryFlags | flags, | ||
| size_t | numTriangles, | ||
| size_t | numVertices, | ||
| size_t | numTimeSteps = 1 |
||
| ) |
Creates a new triangle mesh. The number of triangles (numTriangles), number of vertices (numVertices), and number of time steps (1 for normal meshes, and 2 for linear motion blur), have to get specified. The triangle indices can be set be mapping and writing to the index buffer (RTC_INDEX_BUFFER) and the triangle vertices can be set by mapping and writing into the vertex buffer (RTC_VERTEX_BUFFER). In case of linear motion blur, two vertex buffers have to get filled (RTC_VERTEX_BUFFER0, RTC_VERTEX_BUFFER1), one for each time step. The index buffer has the default layout of three 32 bit integer indices for each triangle. An index points to the ith vertex. The vertex buffer stores single precision x,y,z floating point coordinates aligned to 16 bytes. The value of the 4th float used for alignment can be arbitrary.
| scene | the scene the mesh belongs to |
| flags | geometry flags |
| numTriangles | number of triangles |
| numVertices | number of vertices |
| numTimeSteps | number of motion blur time steps |
Referenced by igl::embree::EmbreeIntersector::init().
Here is the caller graph for this function:| RTCORE_API void rtcSetBoundaryMode | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCBoundaryMode | mode | ||
| ) |
Sets boundary interpolation mode for subdivision surfaces.
| RTCORE_API void rtcSetBuffer | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCBufferType | type, | ||
| const void * | ptr, | ||
| size_t | byteOffset, | ||
| size_t | byteStride | ||
| ) |
Shares a data buffer between the application and Embree. The passed buffer is used by Embree to store index and vertex data. It has to remain valid as long as the mesh exists, and the user is responsible to free the data when the mesh gets deleted. One can optionally speficy a byte offset and byte stride of the elements stored inside the buffer. The addresses ptr+offset+i*stride have to be aligned to 4 bytes on Xeon CPUs and 16 bytes on Xeon Phi accelerators. For vertex buffers, the 4 bytes after the z-coordinate of the last vertex have to be readable memory, thus padding is required for some layouts. If this function is not called, Embree will allocate and manage buffers of the default layout.
| RTCORE_API void rtcSetDisplacementFunction | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCDisplacementFunc | func, | ||
| RTCBounds * | bounds | ||
| ) |
Sets the displacement function.
| RTCORE_API void rtcSetIntersectionFilterFunction | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc | func | ||
| ) |
Sets the intersection filter function for single rays.
| RTCORE_API void rtcSetIntersectionFilterFunction16 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc16 | func | ||
| ) |
Sets the intersection filter function for ray packets of size 16.
| RTCORE_API void rtcSetIntersectionFilterFunction4 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc4 | func | ||
| ) |
Sets the intersection filter function for ray packets of size 4.
| RTCORE_API void rtcSetIntersectionFilterFunction8 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc8 | func | ||
| ) |
Sets the intersection filter function for ray packets of size 8.
| RTCORE_API void rtcSetMask | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| int | mask | ||
| ) |
Sets 32 bit ray mask.
Referenced by igl::embree::EmbreeIntersector::init().
Here is the caller graph for this function:| RTCORE_API void rtcSetOcclusionFilterFunction | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc | func | ||
| ) |
Sets the occlusion filter function for single rays.
| RTCORE_API void rtcSetOcclusionFilterFunction16 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc16 | func | ||
| ) |
Sets the occlusion filter function for ray packets of size 16.
| RTCORE_API void rtcSetOcclusionFilterFunction4 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc4 | func | ||
| ) |
Sets the occlusion filter function for ray packets of size 4.
| RTCORE_API void rtcSetOcclusionFilterFunction8 | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCFilterFunc8 | func | ||
| ) |
Sets the occlusion filter function for ray packets of size 8.
| RTCORE_API void rtcSetTessellationRate | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| float | tessellationRate | ||
| ) |
Sets a uniform tessellation rate for subdiv meshes and hair geometry. For subdivision meshes the RTC_LEVEL_BUFFER can also be used optionally to set a different tessellation rate per edge.
| RTCORE_API void rtcSetTransform | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCMatrixType | layout, | ||
| const float * | xfm | ||
| ) |
Sets transformation of the instance.
| scene | scene handle |
| geomID | ID of geometry |
| layout | layout of transformation matrix |
| xfm | pointer to transformation matrix |
| RTCORE_API void rtcSetTransform2 | ( | RTCScene | scene, |
| unsigned int | geomID, | ||
| RTCMatrixType | layout, | ||
| const float * | xfm, | ||
| size_t | timeStep = 0 |
||
| ) |
Sets transformation of the instance for specified timestep.
| scene | scene handle |
| geomID | ID of geometry |
| layout | layout of transformation matrix |
| xfm | pointer to transformation matrix |
| timeStep | timestep to set the matrix for |
| RTCORE_API void rtcSetUserData | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| void * | ptr | ||
| ) |
Set pointer for user defined data per geometry. Invokations of the various user intersect and occluded functions get passed this data pointer when called.
| RTCORE_API void rtcUnmapBuffer | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCBufferType | type | ||
| ) |
Unmaps specified buffer.
A buffer has to be unmapped before the rtcEnable, rtcDisable, rtcUpdate, or rtcDeleteGeometry calls are executed.
Referenced by igl::embree::EmbreeIntersector::init().
Here is the caller graph for this function:| RTCORE_API void rtcUpdate | ( | RTCScene | scene, |
| unsigned | geomID | ||
| ) |
Update all geometry buffers.
Each time geometry buffers got modified, the user has to call some update function to tell the ray tracing engine which buffers got modified. The rtcUpdate function taggs each geometry buffer of the specified geometry as modified.
| RTCORE_API void rtcUpdateBuffer | ( | RTCScene | scene, |
| unsigned | geomID, | ||
| RTCBufferType | type | ||
| ) |
Update spefific geometry buffer.
Each time geometry buffers got modified, the user has to call some update function to tell the ray tracing engine which buffers got modified. The rtcUpdateBuffer function taggs a specific buffer of some geometry as modified.