#include "../igl_inline.h"
#include "gl.h"
#include <string>
#include <map>
#include "create_shader_program.cpp"
Go to the source code of this file.
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| IGL_INLINE bool | igl::opengl::create_shader_program (const std::string &geom_source, const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib, GLuint &id) |
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| IGL_INLINE bool | igl::opengl::create_shader_program (const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib, GLuint &id) |
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| IGL_INLINE GLuint | igl::opengl::create_shader_program (const std::string &geom_source, const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib) |
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| IGL_INLINE GLuint | igl::opengl::create_shader_program (const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib) |
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