Prusa Slicer 2.6.0
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create_shader_program.h File Reference
#include "../igl_inline.h"
#include "gl.h"
#include <string>
#include <map>
#include "create_shader_program.cpp"
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Namespaces

namespace  igl
 
namespace  igl::opengl
 

Functions

IGL_INLINE bool igl::opengl::create_shader_program (const std::string &geom_source, const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib, GLuint &id)
 
IGL_INLINE bool igl::opengl::create_shader_program (const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib, GLuint &id)
 
IGL_INLINE GLuint igl::opengl::create_shader_program (const std::string &geom_source, const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib)
 
IGL_INLINE GLuint igl::opengl::create_shader_program (const std::string &vert_source, const std::string &frag_source, const std::map< std::string, GLuint > &attrib)