Prusa Slicer 2.6.0
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triangulate.h File Reference
#include "../igl_inline.h"
#include <string>
#include <Eigen/Core>
#include "triangulate.cpp"
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Namespaces

namespace  igl
 
namespace  igl::triangle
 

Functions

template<typename DerivedV , typename DerivedE , typename DerivedH , typename DerivedV2 , typename DerivedF2 >
IGL_INLINE void igl::triangle::triangulate (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedH > &H, const std::string flags, Eigen::PlainObjectBase< DerivedV2 > &V2, Eigen::PlainObjectBase< DerivedF2 > &F2)
 
template<typename DerivedV , typename DerivedE , typename DerivedH , typename DerivedVM , typename DerivedEM , typename DerivedV2 , typename DerivedF2 , typename DerivedVM2 , typename DerivedEM2 >
IGL_INLINE void igl::triangle::triangulate (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedH > &H, const Eigen::MatrixBase< DerivedVM > &VM, const Eigen::MatrixBase< DerivedEM > &EM, const std::string flags, Eigen::PlainObjectBase< DerivedV2 > &V2, Eigen::PlainObjectBase< DerivedF2 > &F2, Eigen::PlainObjectBase< DerivedVM2 > &VM2, Eigen::PlainObjectBase< DerivedEM2 > &EM2)