Prusa Slicer 2.6.0
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rotation_matrix_from_directions.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include "rotation_matrix_from_directions.cpp"
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Namespaces

namespace  igl
 

Functions

template<typename Scalar >
IGL_INLINE Eigen::Matrix< Scalar, 3, 3 > igl::rotation_matrix_from_directions (const Eigen::Matrix< Scalar, 3, 1 > v0, const Eigen::Matrix< Scalar, 3, 1 > v1)