#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
#include "random_points_on_mesh.cpp"
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedB , typename DerivedFI > |
| IGL_INLINE void | igl::random_points_on_mesh (const int n, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedB > &B, Eigen::PlainObjectBase< DerivedFI > &FI) |
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| template<typename DerivedV , typename DerivedF , typename ScalarB , typename DerivedFI > |
| IGL_INLINE void | igl::random_points_on_mesh (const int n, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, Eigen::SparseMatrix< ScalarB > &B, Eigen::PlainObjectBase< DerivedFI > &FI) |
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