Prusa Slicer 2.6.0
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draw_skeleton_3d.h File Reference
#include "../igl_inline.h"
#include "../material_colors.h"
#include <Eigen/Core>
#include "draw_skeleton_3d.cpp"
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Go to the source code of this file.

Namespaces

namespace  igl
 
namespace  igl::opengl2
 

Functions

template<typename DerivedC , typename DerivedBE , typename DerivedT , typename Derivedcolor >
IGL_INLINE void igl::opengl2::draw_skeleton_3d (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE, const Eigen::PlainObjectBase< DerivedT > &T, const Eigen::PlainObjectBase< Derivedcolor > &color, const double half_bbd=0.5)
 
template<typename DerivedC , typename DerivedBE , typename DerivedT >
IGL_INLINE void igl::opengl2::draw_skeleton_3d (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE, const Eigen::PlainObjectBase< DerivedT > &T)
 
template<typename DerivedC , typename DerivedBE >
IGL_INLINE void igl::opengl2::draw_skeleton_3d (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE)