#include "../igl_inline.h"
#include "../material_colors.h"
#include <Eigen/Core>
#include "draw_skeleton_3d.cpp"
Go to the source code of this file.
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| template<typename DerivedC , typename DerivedBE , typename DerivedT , typename Derivedcolor > |
| IGL_INLINE void | igl::opengl2::draw_skeleton_3d (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE, const Eigen::PlainObjectBase< DerivedT > &T, const Eigen::PlainObjectBase< Derivedcolor > &color, const double half_bbd=0.5) |
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| template<typename DerivedC , typename DerivedBE , typename DerivedT > |
| IGL_INLINE void | igl::opengl2::draw_skeleton_3d (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE, const Eigen::PlainObjectBase< DerivedT > &T) |
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| template<typename DerivedC , typename DerivedBE > |
| IGL_INLINE void | igl::opengl2::draw_skeleton_3d (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE) |
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