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Prusa Slicer 2.6.0
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#include "gl.h"#include "../igl_inline.h"#include <Eigen/Core>#include <string>#include "bind_vertex_attrib_array.cpp"
Include dependency graph for bind_vertex_attrib_array.h:
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Namespaces | |
| namespace | igl |
| namespace | igl::opengl |
Functions | |
| IGL_INLINE GLint | igl::opengl::bind_vertex_attrib_array (const GLuint program_shader, const std::string &name, GLuint bufferID, const Eigen::Matrix< float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor > &M, bool refresh) |