#include "igl_inline.h"
#include <Eigen/Core>
#include "project_to_line.cpp"
Go to the source code of this file.
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| template<typename DerivedP , typename DerivedS , typename DerivedD , typename Derivedt , typename DerivedsqrD > |
| IGL_INLINE void | igl::project_to_line (const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedS > &S, const Eigen::MatrixBase< DerivedD > &D, Eigen::PlainObjectBase< Derivedt > &t, Eigen::PlainObjectBase< DerivedsqrD > &sqrD) |
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| template<typename Scalar > |
| IGL_INLINE void | igl::project_to_line (const Scalar px, const Scalar py, const Scalar pz, const Scalar sx, const Scalar sy, const Scalar sz, const Scalar dx, const Scalar dy, const Scalar dz, Scalar &projpx, Scalar &projpy, Scalar &projpz, Scalar &t, Scalar &sqrd) |
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| template<typename Scalar > |
| IGL_INLINE void | igl::project_to_line (const Scalar px, const Scalar py, const Scalar pz, const Scalar sx, const Scalar sy, const Scalar sz, const Scalar dx, const Scalar dy, const Scalar dz, Scalar &t, Scalar &sqrd) |
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