#include "../../igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "miq.cpp"
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedU > |
| IGL_INLINE void | igl::copyleft::comiso::miq (const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const Eigen::PlainObjectBase< DerivedV > &PD1, const Eigen::PlainObjectBase< DerivedV > &PD2, Eigen::PlainObjectBase< DerivedU > &UV, Eigen::PlainObjectBase< DerivedF > &FUV, double scale=30.0, double stiffness=5.0, bool direct_round=false, int iter=5, int local_iter=5, bool DoRound=true, bool SingularityRound=true, std::vector< int > round_vertices=std::vector< int >(), std::vector< std::vector< int > > hard_features=std::vector< std::vector< int > >()) |
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| template<typename DerivedV , typename DerivedF , typename DerivedU > |
| IGL_INLINE void | igl::copyleft::comiso::miq (const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const Eigen::PlainObjectBase< DerivedV > &PD1_combed, const Eigen::PlainObjectBase< DerivedV > &PD2_combed, const Eigen::Matrix< int, Eigen::Dynamic, 3 > &MMatch, const Eigen::Matrix< int, Eigen::Dynamic, 1 > &Singular, const Eigen::Matrix< int, Eigen::Dynamic, 3 > &Seams, Eigen::PlainObjectBase< DerivedU > &UV, Eigen::PlainObjectBase< DerivedF > &FUV, double GradientSize=30.0, double Stiffness=5.0, bool DirectRound=false, int iter=5, int localIter=5, bool DoRound=true, bool SingularityRound=true, std::vector< int > roundVertices=std::vector< int >(), std::vector< std::vector< int > > hardFeatures=std::vector< std::vector< int > >()) |
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