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Prusa Slicer 2.6.0
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#include "../igl_inline.h"#include "gl.h"#include <Eigen/Core>#include <vector>#include "lens_flare.cpp"
Include dependency graph for lens_flare.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | igl::opengl2::Flare |
Namespaces | |
| namespace | igl |
| namespace | igl::opengl2 |
Functions | |
| IGL_INLINE void | igl::opengl2::lens_flare_load_textures (std::vector< GLuint > &shine_ids, std::vector< GLuint > &flare_ids) |
| IGL_INLINE void | igl::opengl2::lens_flare_create (const float *A, const float *B, const float *C, std::vector< Flare > &flares) |
| IGL_INLINE void | igl::opengl2::lens_flare_draw (const std::vector< Flare > &flares, const std::vector< GLuint > &shine_ids, const std::vector< GLuint > &flare_ids, const Eigen::Vector3f &light, const float near_clip, int &shine_tic) |