#include <src/imgui/imgui_internal.h>
◆ ImGuiInputTextState()
| ImGuiInputTextState::ImGuiInputTextState |
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inline |
1036{ memset(this, 0, sizeof(*this)); }
◆ ClearFreeMemory()
| void ImGuiInputTextState::ClearFreeMemory |
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inline |
ImVector< char > TextA
Definition imgui_internal.h:1022
ImVector< ImWchar > TextW
Definition imgui_internal.h:1021
ImVector< char > InitialTextA
Definition imgui_internal.h:1023
void clear()
Definition imgui.h:1678
References ImVector< T >::clear().
Referenced by ImGui::Shutdown().
◆ ClearSelection()
| void ImGuiInputTextState::ClearSelection |
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inline |
1047{
Stb.select_start =
Stb.select_end =
Stb.cursor; }
ImStb::STB_TexteditState Stb
Definition imgui_internal.h:1027
Referenced by ImGui::InputTextEx().
◆ ClearText()
| void ImGuiInputTextState::ClearText |
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inline |
void CursorClamp()
Definition imgui_internal.h:1045
int CurLenW
Definition imgui_internal.h:1020
int CurLenA
Definition imgui_internal.h:1020
◆ CursorAnimReset()
| void ImGuiInputTextState::CursorAnimReset |
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inline |
◆ CursorClamp()
| void ImGuiInputTextState::CursorClamp |
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inline |
◆ GetRedoAvailCount()
| int ImGuiInputTextState::GetRedoAvailCount |
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const |
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inline |
◆ GetUndoAvailCount()
| int ImGuiInputTextState::GetUndoAvailCount |
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const |
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inline |
1039{
return Stb.undostate.undo_point; }
◆ HasSelection()
| bool ImGuiInputTextState::HasSelection |
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const |
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inline |
◆ OnKeyPressed()
| void ImGuiInputTextState::OnKeyPressed |
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int |
key | ) |
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◆ SelectAll()
| void ImGuiInputTextState::SelectAll |
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inline |
◆ BufCapacityA
| int ImGuiInputTextState::BufCapacityA |
◆ CurLenA
| int ImGuiInputTextState::CurLenA |
◆ CurLenW
| int ImGuiInputTextState::CurLenW |
◆ CursorAnim
| float ImGuiInputTextState::CursorAnim |
◆ CursorFollow
| bool ImGuiInputTextState::CursorFollow |
◆ Edited
| bool ImGuiInputTextState::Edited |
◆ Flags
◆ ID
◆ InitialTextA
| ImVector<char> ImGuiInputTextState::InitialTextA |
◆ ScrollX
| float ImGuiInputTextState::ScrollX |
◆ SelectedAllMouseLock
| bool ImGuiInputTextState::SelectedAllMouseLock |
◆ Stb
| ImStb::STB_TexteditState ImGuiInputTextState::Stb |
◆ TextA
| ImVector<char> ImGuiInputTextState::TextA |
◆ TextAIsValid
| bool ImGuiInputTextState::TextAIsValid |
◆ TextW
◆ UserCallback
◆ UserCallbackData
| void* ImGuiInputTextState::UserCallbackData |
The documentation for this struct was generated from the following files: