#include "../igl_inline.h"
#include <Eigen/Core>
#include "reorient_facets_raycast.cpp"
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedI , typename DerivedC > |
| IGL_INLINE void | igl::embree::reorient_facets_raycast (const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, int rays_total, int rays_minimum, bool facet_wise, bool use_parity, bool is_verbose, Eigen::PlainObjectBase< DerivedI > &I, Eigen::PlainObjectBase< DerivedC > &C) |
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| template<typename DerivedV , typename DerivedF , typename DerivedFF , typename DerivedI > |
| IGL_INLINE void | igl::embree::reorient_facets_raycast (const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedFF > &FF, Eigen::PlainObjectBase< DerivedI > &I) |
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