Prusa Slicer 2.6.0
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draw_skeleton_vector_graphics.h File Reference
#include "../igl_inline.h"
#include <Eigen/Core>
#include "draw_skeleton_vector_graphics.cpp"
+ Include dependency graph for draw_skeleton_vector_graphics.h:
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Go to the source code of this file.

Namespaces

namespace  igl
 
namespace  igl::opengl2
 

Functions

IGL_INLINE void igl::opengl2::draw_skeleton_vector_graphics (const Eigen::MatrixXd &C, const Eigen::MatrixXi &BE, const float *point_color, const float *line_color)
 
IGL_INLINE void igl::opengl2::draw_skeleton_vector_graphics (const Eigen::MatrixXd &C, const Eigen::MatrixXi &BE)
 
template<typename DerivedC , typename DerivedBE , typename DerivedT >
IGL_INLINE void igl::opengl2::draw_skeleton_vector_graphics (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE, const Eigen::PlainObjectBase< DerivedT > &T, const float *point_color, const float *line_color)
 
template<typename DerivedC , typename DerivedBE , typename DerivedT >
IGL_INLINE void igl::opengl2::draw_skeleton_vector_graphics (const Eigen::PlainObjectBase< DerivedC > &C, const Eigen::PlainObjectBase< DerivedBE > &BE, const Eigen::PlainObjectBase< DerivedT > &T)