#include "libslic3r/libslic3r.h"
#include "3DBed.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Geometry/Circle.hpp"
#include "libslic3r/Tesselate.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "GUI_App.hpp"
#include "GLCanvas3D.hpp"
#include "Plater.hpp"
#include "Camera.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/log/trivial.hpp>
Go to the source code of this file.
◆ DEFAULT_MODEL_COLOR
◆ DEFAULT_SOLID_GRID_COLOR
◆ DEFAULT_TRANSPARENT_GRID_COLOR
◆ GROUND_Z
| const float GROUND_Z = -0.02f |
|
static |
◆ PICKING_MODEL_COLOR